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Runaways #28 Written by Joss Whedon Art by Michael Ryan, Rick Ketcham, Christina Strain and VC's Cory Petit
Reviewed by Kenne
Many fans agreed that if anyone was going to write Runaways once their creator Brian K. Vaghan left, it should have been Joss Whedon. But, I'm going to be honest and say that Whedon's Runaways hasn't impressed me. That is until this issue. Normally I grow bored and frustrated with stories where the characters are thrown into the past, with no way out, and have to find a way back to their time without disturbing the past. However, Joss is going the right route by not making the story focus be "oh, how are we going to not muck about with time?" Joss has brought this story back to what the story should be about, which is that of the characters and how they interact. Plus, Joss has taken two of the villains of this series and made them feel human and *gasp* sympathetic. The only thing that I can see growing old really fast is the new villains that Joss created for his run. What made this issue better for me is that there wasn't much of an emphasis (or none if I can recall) on the mysterious old lady and her flying lackey who were introduced in the beginning of this arc. Honestly, I don't think I care whether or not we figure out who they are. I'm glad to see Joss bring more emphasis on villains that BKV introduced because they have a real connection to the Runaways, and it'll be interesting to see how they exact their revenge for a wrong that they feel has been done to them. Plus, one of the characters did something that was a surprise to me this issue, and well, I like being surprised. As for the art, it was nice and solid, and I'm glad to see Michael Ryan getting some exposure. He's an up and coming artist that I look forward to following his growth.
Booster Gold #3 Written by Geoff Johns and Jeff Katz Art by Dan Jurgens, Norm Rapmund, Hi-Fi and Jared K. Fletcher Reviewed by Kenne
One of the shining points in the weekly series 52 was the story that was told of Booster Gold, a character that got most of his exposure during Keith Giffens Yukfest Justice League run of the 1980's. And considering that there seems to be someone out there with a real mad-on against the Giffen Justice League, it's amazing that Booster's even alive much less running around saving the multiverse. Yet, with the help of his ancestor, Daniel Carter, his robot sidekick, Skeets, and the mysterious time lord known as Rip Hunter, saving the multiverse is exactly what Booster Gold is trying to do. The saddest part of this is that the rest of the DC universe can never know. For, if someone sees Booster for the competent hero that he's become, Booster will become a target of enemies who are trying to destroy all time. Just like Rip, Booster has become a target for time baddies to target, or he would be if they knew just how dangerous he can be. But, who said that fame is all that great, eh? Anyways, I guess it's safe to say that I'm a fan of this series. I'm also a fan of getting a chance to see other worlds and incarnations of characters we already know. And I hope that we get to see this play out in Booster Gold like we were originally promised. Because here we are in the third issue, and Booster is still traveling in regular DC's past instead of going to the other worlds. Still, this is one of the few criticisms I have for this book. The writing is solid, and I love that so far the issues work mostly as stand alones. There are no 50-part stories here, so far (Take that Marvel and you're depressingly slow decompressed storylines). Plus, I just have to give props to Geoff Johns and Jeff Katz for making me enjoy the humor in watching Booster have to finish his current mission while drunk off his lager. Oh, and who was that that Booster, Skeets and Rip bumped into at the end of this issue. Can anyone say "Barry"? Yay!
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